Are video games the up-and-coming exercise routine for youth and senior citizens?

Jessica Costello, US PR Team

With all the controversy on poor eating habits and exercise rituals across the globe, it’s no surprise scientists are pulling out all the stops to encourage healthier lifestyles. A recent study published in SAGE’s Health Educational & Behavior by Wei Peng, PhD, Julua C. Crouse and Jih-Hsuan Lin, suggests that specially-designed active video games (AVGs) might be the ticket to getting people in the exercise groove.

The researchers measured the effectiveness of AVGs beginning in 2002 using 28 laboratory studies with a sample size of up to 100 participants in each study. With the most recent series of testing’s done in 2011, the positive feedback from users have definitely shown a significant increase.

Although the video games have started creating quite the buzz, researchers noted that they’re not designed to replace good ole’ fashioned exercise.

“All laboratory studies demonstrated that AVGs are capable of providing light-to-moderate intensity.” 

The researchers stated that these types of video games are primarily helpful for two audiences: senior citizens that need to stay active, and kids who engage in little-to-no exercise.

So, though it may be hard to believe, it looks like these video games could actually be the way to promote more exercise for future generations.

We’re not the only ones who see value in this study. Check out the following links and see what some online publications have written:

http://www.sciencedaily.com/releases/2012/08/120808121818.htm

http://www.rwjf.org/pr/product.jsp?id=74584

http://articles.timesofindia.indiatimes.com/2012-08-10/fitness/33119963_1_exergames-active-video-games-peng

http://www.redorbit.com/news/health/1112673055/exergames-physical-activity-080912/

http://www.ptproductsonline.com/news/2012-08-09_02.asp

http://www.counselheal.com/articles/2469/20120808/active-video-games-can-lead-to-more-exercise.htm

http://www.netdoctor.co.uk/interactive/news/active-video-games-only-beneficial-for-certain-groups-id801425518-t116.html

http://topnews.net.nz/content/223794-involve-exergames-and-fight-your-sedentary-behavior

Want to read the full study yourself? Well you’re in luck because the full article, titled “Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research” in the Health Educational &Behavior is available free for a limited time at: http://heb.sagepub.com/content/early/2012/07/06/1090198112444956.full.pdf+html

About SAGE Publications

Founded in 1965, SAGE is the world’s leading independent academic and professional publisher. Known for our commitment to quality and innovation, SAGE has helped inform and educate a global community of scholars, practitioners, researchers, and students across a broad range of subject areas. With over 1200 employees globally from principal offices in Los Angeles, London, New Delhi, Singapore, and Washington DC, our publishing programme includes more than 640 journals and over 800 books, reference works and databases a year in business, humanities, social sciences, science, technology and medicine. Believing passionately that engaged scholarship lies at the heart of any healthy society and that education is intrinsically valuable, SAGE aims to be the world’s leading independent academic and professional publisher. This means playing a creative role in society by disseminating teaching and research on a global scale, the cornerstones of which are good, long-term relationships, a focus on our markets, and an ability to combine quality and innovation. Leading authors, editors and societies should feel that SAGE is their natural home: we believe in meeting the range of their needs, and in publishing the best of their work. We are a growing company, and our financial success comes from thinking creatively about our markets and actively responding to the needs of our customers.
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